The covenant is the home of magi and the heart of an Ars Magica saga. Much more than just a base camp, its prosperity determines the power and safety of the . What is the Vanilla Covenants Project? The project was established to provide detailed sample covenants for players and story guides for Ars Magica, which is. This site is the central hub for an Ars Magica saga played over Hangout.

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A covenant is a group of allied magi.

In aes covenants, the magi live together and share asr magical library [1]. Most covenants also have guards called grogs and servants covenfolk. The covenant plays an important role in most sagasproviding not only a setting for story events but also a common interest for all the magi. It can become a kind of central character in itself: The covenant thus provides the “home base” of the characters, and adventures can revolve around its interests.

Vanilla Covenants Project | The Iron-Bound Tome

As all characters live there, its interests are the interests of all characters and the interests of the characters form the covenant’s interest.

The conditions and facilities of the covenant provide the basic clvenants for character development – from the contents of the library that the wizards use, to the lavish or miserable The covenant’s abundance or shortage magifa booksvisand wealth help define the rate at which character can advance in their Arts and Abilities.

Like characters, covenants can progress or deteriorate over the course of a Saga. Ars Magica uses the metaphor of seasons to describe a covenant’s life cycle, from the instability and rapid growth of Spring through the prosperity of Summer to the decrepitude of Winter.


Ars Magica: Covenants

The covenant typically houses a handful of magi one for each playeran equal number of grogsand about double that number of covenfolk servants, craftsmen, and so on [3]. In earlier editions of Ars Magica, covenants were portrayed as having larger staffs of warriors and servants [4]and many troupes still prefer a grog-to-magi ratio of two or three grogs per magus.

Additionally, a covenant will also have multiple “Consortes” singular”consors” aka “companions,” also one per playerwho may or may not reside at the covenant but are associated or affiliated with it in some way. Arz every covenant has a shared library, and private laboratory facilities for all members of “full member” status.

Some atypical covenants have no shared library, with each magus claiming private ownership of books. Some covenants do not have enough laboratory facilities for everyone. Atypical covenants may be larger or smaller, or the magi might not live together, or it may vary mayica innumerable other ways from “typical” at the discretion and preference of the troupe playing it. These and other options and variations are discussed in the sourcebook, Covenants.

Indeed the very baseline of “what is typical” can be set per-troupe, per-saga: Timothy O’Brien has compiled a spreadsheet of all the official covenants in Fifth Edition Tribunal books.

Semita Errabunda is the official example covenant from Atlas Games. Also near the bottom of that page are multiple PDFs containing 5th Edition statistics for Semita Errabunda’s magi, grogs, and covenfolk. It is nominally located in the Stonehenge Tribunal.

Covenant | Ars Magica Wiki | FANDOM powered by Wikia

It is also available as a pdf, free online from this location. Four very brief summaries of example covenants can be found in the ArM5 rule book: Mistridge book does the same for Second Edition rules.


In both cases, the mechanics are somewhat out of date and would need conversion especially for Mistridgebut the ideas remain quite usable. Nigrasaxa is a free mini-saga for ArM4 that contains a starting covenant that can be used in Fifth Edition with some manual conversion.

You can also find numerous fan-created example covenants in the Regional Tribunal pages:. Designing a covenant is a complex and time-consuming task that may be too challenging for new players.

Vanilla Covenants Project

If this is your first Saga, you may be better served to start by finding an existing sample covenant and modifying it as you see fit. This is much less work and lets your troupe get more quickly started telling stories.

If, later on, you have new ideas and want to create a covenant of your own, you can simply have the characters’ starting covenant fail, break up, or arz destroyed, and move the magi to a new covenant of your original design. Rules for creating a covenant can be found in Chapter 6 of ArM5. The Fifth Edition Covenants coveannts adds many more options, Boons and Hooks, ideas, sample characters and items, and so on, and is generally well-regarded, but is not strictly necessary to create a playable covenant.

The edit history of this page before August 6, is archived at Legacy: Retrieved from ” https: Covenants Order of Hermes.